Hello readers!
Welcome to my blog. The purpose of this blog, is to share and document all sorts of things Ill be doing in the world I created, named Shechilushoeathu (You don't have to remember that). Mainly focussed on the continent named Thichana, or Sunland (Hence the name of the blog).Now, Ive already developed some stuff and put it into a wiki, but this blog will largely focus on practical things that I make, to make the world come to life if you will.
So the first project I'm attempting, is to make a simple game!
The Game
I have already started on the game, and its slowly coming along. Its going to be something I like to call a "Turn Based 3 View Game"... Now, that probably doesnt make a lot of sense initially (Except for the Turn Based and Game parts), so let me explain.
The main gameplay will focus around 3 different views, all of which are 2D.
![]() |
| Movement View(Isometric) Screenshot |
First, there is the movement view. This is in an isometric (sort of bird's eye) view of the playfield. In this, you can move around your units and do a few other things.
![]() |
| Top-Down Aiming View Concept-Art |
Secondly, there is the top-down aiming view. This is, as the name suggests, a top down view. From here, you can aim at whatever you want to shoot.
![]() |
| Side-On Aiming View Concept-Art |
Thirdly, there is a side-on aiming view, much like 2D platformer games. In this view you can also aim at whatever you want to shoot.
The reason for the two different aiming views, is so the player can accurately shoot what they want. It allows for 3D aiming, without the need for 3D graphics.
Now, the reason I chose to do everything in 2D is quite simple: I am a programmer, not an artist. As you can tell by the images above, I am not the most artistic of people. But 2D I can handle to a functional degree.
Now currently, I have pretty much finished the movement view. So the game is currently a turn-based walking simulator, which isnt as fun as it sounds.
The next step, is for me to create a system which stores all the ground-tiles and other world-objects so that I can easily switch between views, yet still keep all the objects in the correct positions.
The reason I cant simply use the positions of the movement view, is because everything is in 2D, and the movement view is Isometric, resulting in all the positions being skewed if you will.



No comments:
Post a Comment